Jonah Graphic Design
Thursday, May 14, 2015
This was a final and I'd say the humor is in good taste. That's what worked well. What was challenging about this was managing the layers. I needed to find a way to keep all the text and layers separate, which was challenging, but I successfully organized them. Next time, I'm going to either get payed money to do this or pay a large sum of money in order to get a degree for graphic design. I used adobe illustrators text tools, along with a few custom fonts.
Wednesday, May 13, 2015
This project was about creating anything we wanted for a t-shirt design. A lot worked well this time around. I was able to make a neat emblem of one of my favorite masks from Bionicle, and it worked well because it pretty much looks exactly like it. You can just see the beauty in the figure standing up holding his arms up in a surge of vitality. The most challenging thing for me in this was the tracing of the eye slits. They were a bit difficult because I had used a bit map photo to trace around and squares are not an accurate representation of what something is composed of. Terrible system. Next time I would definitely not use a bitmap photo, those are the worst. I used adobe illustrator's trace tool and paint tool for this. I might actually try to make pen traces of other bionicle masks in the future, because they are pleasing to the eye and have a nice crispness to them.
Monday, April 20, 2015
Discrimination Matrix
This Project was about creating an example of the Doplin Discrimination Matrix, where we would rate 9 relevant objects based on their price and quality. Finding the pictures and fonts worked out well, the text you see above is the counter strike font because why not? Counter Strike is certainly related to valve and steam, did you steam was originally made for Counter Strike? Anyways, the most challenging part was the setting up of the photo's, because the whole process seemed overly complex, and it was. I would like to take more time to master it next time around.
Thursday, March 12, 2015
This project revolved around creating an album/ concert cover for our favorite band. I'd say what worked well is not really existent with this project because a lot of the issues with creating this simple cover was a lot of work to try and fix. I want to say the turn out of the posters were ok, but not really worth the effort put forth into making them. I don't have a favorite band in the first place, so this project failed to speak to my artistic passions. The most challenging part was the Adobe Illustrator mocking me for not completely understanding it. Sometimes I will attempt to make the photo I created compatible with live paint and when it does not let me, I have no way of knowing why. It is infinitely frustrating but enough of me crying about it. I will certainly try to check the orientation of the layers that I am working with to ensue compatibility with live paint next time. I mostly just used the pen tool and a few band logos that are usually used within the album cover. I suppose I can use this to make album covers for bands in the future. Nope, couldn't type that with a straight face.
Thursday, February 26, 2015
The project was about creating our dream paint job of a skateboard. Sorry, couldn't write that with a straight face. I wouldn't need to be asked to create my dreams if I was capable, but I could definitely provide some ok beginner paint jobs. Things that worked well on this project were not too plentiful but I did get a good grasp of how to make simple pieces of art that aren't a complete eyesore. The most challenging aspect of this project was the complexity and frustration that comes with adobe illustrator. Some features on there are difficult to figure out how to undo. For example, I have no gosh darned clue how to get rid of the perspective grid tool when I bring it up, and I tried the conventional method of clicking on another tool. Nope. One thing I am going to do differently next time is try harder to figure out how to use the less conventionally solved tools of the next particular software that we will be utilizing. This has taught me how to use particular aspects of the adobe illustrator program, which I hope to get a hold of in the future.
Monday, February 9, 2015
This project was about taking an image, either from real life, or from the internet. I thought the internet is way better than real life, so I took that option. I would say the project was a ton of fun to figure out and trace this godlike render of Noble 6 from Halo: Reach. I would say the attention to trace detail is what I had done the best, although it wasn't a spectacular polygon to polygon trace. The most challenging part for me was finding all of the different tools, as they were somewhat differently situated than the tutorials. Something I would do differently next time is try to make sure to keep up with the tutorials as they instruct me. This way I can take in the information easier. I used the pen tool this time around in order to trace an image, then I used the bucket to paint over the trace. This will certainly prepare me for painting and photoshop programs I see myself using a lot of in the future.
Tuesday, February 3, 2015
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